In October 2018, I was asked to make a 3D tree for a VR game, based upon some 2D visuals of a tree covered in creepers. I worked between Zbrush and Maya.
I was lucky to find a Youtube tutorial featuring a free third-party plugin called Zbrush Tree, which allowed me to build the basic tree model very quickly (within a couple of hours.)
I then attempted to produce the creepers using the same plugin. This worked but was a lot more time consuming.
This is the model back in Maya:
This is the model in Substance Painter, generating surface maps based upon the high detail model and projecting them onto a low polygon model.
This is the low poly model in the Unity games engine: