In October 2018, I was asked to make a 3D tree for a VR game, based upon some 2D visuals of a tree covered in creepers. I worked between Zbrush and Maya.

maya-grab

Ztree-test01B-1

Friday-grab2

2018-11-08-Tree

Friday-tree-14

Friday-tree-13

Maya

MayaLeaves02

TreeWithLeaves

This is the model in Substance Painter, generating surface maps based upon the high detail model and projecting them onto a low polygon model.

SubstancePainter2

This is the low poly model in the Unity games engine:

Unity02