In October 2018, I was asked to make a 3D tree for a VR game, based upon some 2D visuals of a tree covered in creepers. I worked between Zbrush and Maya.

maya-grab

I was lucky to find a Youtube tutorial featuring a free third-party plugin called Zbrush Tree, which allowed me to build the basic tree model very quickly (within a couple of hours.)

Ztree-test01B-1

Friday-grab2

I then attempted to produce the creepers using the same plugin. This worked but was a lot more time consuming.

2018-11-08-Tree

Friday-tree-14

Friday-tree-13

This is the model back in Maya:

Maya

MayaLeaves02

TreeWithLeaves

This is the model in Substance Painter, generating surface maps based upon the high detail model and projecting them onto a low polygon model.

SubstancePainter2

This is the low poly model in the Unity games engine:

Unity02