These low-polygon model environments were built in 3D Studio Max for PC and Playstation games. The animations were used in the game interface.
This low-polygon model race track was built using 3D Studio Max:
Models were textured using low-resolution tiling textures created in Photoshop. Screen-grabs show a cartoon racing game track:
Here you can see my video reference grabbed directly from video above, with my tiling textures (drawn and coloured in Photoshop) below in each case:
3DS Max track model screengrabs: