These low-polygon model environments were built in 3D Studio Max for PC and Playstation games. The animations were used in the game interface.

This low-polygon model race track was built using 3D Studio Max:

Models were textured using low-resolution tiling textures created in Photoshop. Screen-grabs show a cartoon racing game track:

024

018

011

005

001

Here you can see my video reference grabbed directly from video above, with my tiling textures (drawn and coloured in Photoshop) below in each case:

00

00SKY

01

01CLIFF

02

02CAVE

03

03PLANTS

04

04TREES

05

05PALMS

06

06TREES

3DS Max track model screengrabs:

GRAB01

GRAB02

GRAB03

GRAB04

GRAB05