Low-polygon models built in 3D Studio Max for PC and Playstation games. Models were textured using low-resolution tiling textures created in Photoshop. Screen-grabs show a cartoon racing game track:

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In order to gather sufficient visual reference, I subscribed to Sky, recorded programmes and paused and screen-grabbed suitable images. Here you can see my video reference with my tiling textures (drawn and coloured in Photoshop) below:

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00SKY

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01CLIFF

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02CAVE

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03PLANTS

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04TREES

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05PALMS

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06TREES

3DS Max track model screengrabs:

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